rotate | |
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rotate(angle) | 2D rotation of the element |
rotateX(angle) | 3D rotation along the x-axis |
rotateY(angle) | 3D rotation along the y-axis |
rotateZ(angle) | 3D rotation along the z-axis |
rotate3d(x, y, z, angle) | 3D rotation along the x, y and z axes |
skew | |
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skew(x-angle, y-angle) | 2D skew of the element along the x and y axes |
skewX(angle) | 2D skew along the x-axis |
skewY(angle) | 2D skew along the y-axis |
scale | |
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scale(x, y) | 2D scale of the element along the x and y axes |
scaleX(x) | 2D scale along the x-axis |
scaleY(y) | 2D scale along the y-axis |
scaleZ(z) | 3D scale along the z-axis |
scale3d(x, y, z) | 3D scale along the x, y and z axes. |
translate | |
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translate(x,y) | 2D movement of the element along the x and y axes |
translateX(x) | 2D movement along the x-axis |
translateY(y) | 2D movement along the y-axis |
translateZ(z) | 3D movement along the z-axis |
translate3d(x,y,z) | 3D movement along the x, y and z axes |
matrix | |
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matrix(n,n,n,n,n,n) | All the 2D values above are internally converted to a matrix. You probably don't need to use it. |
matrix3d (n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,n) | Same as matrix but for 3D transforms. |